![]() It looks a bit like Flashback but it is entirely its own game (at least from everything I can see and hear)-and imitation is the sincerest form of flattery. Gameplay generally cannot be copyrighted, and it's obviously all his own art and music and presumably code too, even if it's clear where his inspiration came from, so there is literally nothing here that is breaking any copyright laws/rules. You do not understand copyright if you believe otherwise. ![]() Though there was danger, Lunark kept its very deliberate pace even during this encounter.To all the people thinking this is just some Flashback rip-off that's going to face copyright action: There is literally nothing here that the developers of Flasback can claim copyright on. Leo needs to shoot at the big green spots on its body to hurt it, using good timing to avoid the spiders. The boss is pretty much stationary, using its spider minions to do most of the work. The boss fight at the end of the demo against a huge spider has the player put it all together, though it is more of a puzzle than a traditional action-platformer boss fight. Sometimes, too many enemies would be hanging around at once to blast through, requiring some strategy and kiting to overcome. Leo's gun has unlimited ammo, but if used too much it can overheat and render him temporarily defenseless. Navigating the demo's caverns wasn't too difficult, and Lunark uses the opportunity to introduce the character to combat against the resident giant spiders and bats. Leo will backpedal and attempt to regain his balance if a fall is too dangerous, and there were enough healing items that I never felt starved. A short tutorial at the start helps the player get used to moving around and dealing with common platforming situations, which was a huge help. There's a button to roll forward (to get through small gaps), a forward jump, a button to shoot, something for running, and all of this is important. The game plays at a slower pace, often letting players feel things out. Gameplay is one of the most important parts of a platformer. At the end of the demo is a boss encounter, and I liked the energetic pace of the background music. The music for the cavern in the demo is quite pleasant and sets the otherworldly, alien tone. There are tons of little noises for Leo moving around, which adds quite a bit of realism to the world without being distracting. Lunark also features some good sound design. These alien ruins let you cut your teeth on the basics in Lunark. The jagged lines caused by the 2D graphics bring to mind things like the animated sequences in King's Quest VII: The Princeless Bride (though Lunark's are well-done rather than unintentionally funny). These scenes are smoothly animated and flow very well. Frequently, when Leo interacts with something significant, it will show a cutscene. The backgrounds are fantastical, with a variety of unusual and vivid colors such as pink foliage and green skies. Leo turns about-face rather slowly and winds up whenever attempting a jump. There is real weight behind his movement. Featuring retro graphics, while Leo's sprite isn't particularly detailed in the modern sense it is quite fluid.
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